Ein/Zwei (Ezekial)

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Ein/Zwei (Ezekial)

Post by killergnome2100 on Wed Nov 25, 2015 6:28 am





Who are you?
 
Name: Ein/Zwei (Ezekial) 
Gender: None 
Race: Robot 
Age: Unknown 
Birthday: Unknown 
Sexuality: None 
 
What are you like?
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Personality: Ezekial's personality is split into two halves. His first half, named Ein, is the half that deals with non-combat related issues. While not in combat or on a job Ein will be in complete control while Zwei is on the sideline, though still able to communicate post verbally. Ein is extremely laid back, very lazy and one of the kindness people you will ever know. Ein is extremely generous with what possessions he has, seeing little worth in money or belongings. Zwei however will weigh in on these decisions of generosity and give a cynical alternative that is usually quite logical. Ein is enthusiastically friendly when meeting new people and will make every attempt to be friends with anyone he sees even a little glimmer of good in. He is also very forward about his feelings and is a completely open book, able to tell complete strangers about his deepest darkest secrets without a second thought. Zwei is cold and calculating, cynical and able to kill in any situation if she deems it necessary for survival. She can override Ein's control if she deems a situation too dangerous, and will often do so if she senses the slightest hint of hostility. Zwei is a hunter, and a killer, her experience in the battlefield has given her impeccable judgment for split second decisions. When confronted with a moral dilemma, Zwei will always choose the path of least resistance and get rid of anything that could be a hindrance to her later on, though Ein will typically fight the decision if it means harming innocents, and Zwei finds it difficult to say no to Ein in those particular kinds of situations. When actually in combat Zwei is extremely careful, rarely taking an action that is anything but a 100% chance of success. Strategic and brutal, Zwei does not find it difficult to use any method to obtain victory. Her only goal is to keep Ein alive at all costs. They do not like following anyone, and tend to stick outside of a group. If forced to obey a leader due to the circumstances they will do so begrudgingly while offering every bit of criticism they can muster for the given leader. They will never lead a group, always passing the responsibility onto another and then criticizing them for their decisions. 
 
Likes, Ein: Ein likes the simple things in life. He likes to lay down under the sun, and he likes to laugh. He also likes to play dress up, and try on various types of clothing. More than anything though, Ein likes to be around friends. He likes to tell stories and jokes with them, to laugh with them, to talk to them, and to cheer them up when they're sad. He likes to help them when they're in need, protect them when they're in danger, and console them when they're mourning. Ein loves everything about friends and friendship.  
 
Dislikes, Ein: Ein dislikes quarrels and confrontation, especially when it is undue and easily resolved. Ein hates rudeness, and those that disperse it.  
 
Motivations, Ein: Ein is motivated by people, and his belief that deep down everyone is good. Because of this he helps when he is able, and would give everything he has away to someone in need if Zwei would not stop him.  
 
Fears, Ein: Ein fears death, and especially the death of someone who does not need to die. Ein constantly debates the need to kill with Zwei and refuses to give up the struggle. 
 
Likes, Zwei: Zwei loves Ein, like an older sister loves her younger brother, or a mother loves her child. Other than Ein, nothing makes Zwei happy. Her favorite thing is to be praised by Ein, and to see Ein happy. 
 
Dislikes, Zwei: Zwei dislikes loud people, talkative people, happy people, dumb people, slow people, and generally all people that inconvenience and or annoy her. Zwei dislikes talking for extended periods of time if it is not about business of some kind. Zwei hates people that try to touch her, regardless in what way, and will likely attack them, regardless of the situation. Zwei dislikes anyone who is in any way rude to Ein. She typically maims people who yell at him. Zwei hates being interrupted. Zwei also dislikes wearing clothes, often ripping up anything Ein has put on when a fight breaks out. 
 
Motivations, Zwei: Zwei's only motivation is the survival of Ein. She will literally do anything to accomplish that goal. That can mean the destruction of the entire planet as long as Ein survives. 
 
Fears, Zwei: Zwei fears Ein's death, or that Ein would hate her. Zwei does not seek approval, but she could not handle being hated by the one thing that she sees as good in the world. 
 
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How do you appear?
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Height: 5' 6'' 
Weight: 245 lbs 
Hair: None. 
Eyes: Pale, dark green with a bright and ferocious center. 
 
Skin Tone: Originally black, now a rusted brown in some places, almost white in places with battle scars, and a pale grey where the color has faded naturally. Patches and parts have various grades of the grays, browns and whites, as well as some remnants of the original slick, deep black. 
 
Appearance: The outer layer consists of flat thick pieces of metal shaped and contoured to look like a human's body, but with gaps here and there to make room for wires, pistons, and in order to allow a free range of motion. The metal remembers well the battles is has seen. Underneath that is a layer of thick cords running all around like muscle under the skin. These look more pristine, and well kept. Like a knight's helmet without any room to see out, Ezekial's head is surrounded by sleek, smooth metal that wraps around and points up at the top like Mohawk. A small, black visor that extends out from their forehead casts a dim shadow over two bright, sleepless, emerald green eyes. 
Special Characteristics: On the top left hand corner of Ezekial's breast plate there is a small, black rimmed shield shape. There is a black eagle in the center with red feet, beak and tongue, and a yellow background. The eagle is spreading it's wings, extending it's talons, and opening it's beak. 
 
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Where are you from?
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Before: Ezekial has lived through a few ages, passing from one land to the next. They watch as the great powers that be rise and then fade back, like the tide, crashing down with a rumble and a roar. They have forgotten their masters, and long since forsaken them. Along with them their purpose for such a creation has faded from memory. Ezekial did not fit in that time, nor have they fit in any time that has passed them by since. Ever wandering, searching maybe. Purpose is something that has eluded them, something they never saw value in. But still they wander, and still they search.  
 
Up Till Now: Ezekial has, for a long time now, taken up being a mercenary for various odd jobs. This, like all other things, is a means to an end. Zwei's prime directive is to keep Ein alive, and other than death via destruction, the only other death they have is through power shortage. The engine that sustains Ezekial's life is a cold fusion reactor, and it's parts are neither simple nor common. Mostly the wealthy or powerful are the only ones to have their hands on such parts. Though, knowing the right people and having the right amount of money can get you things of that sort. The most recent of events have left Ezekial quite desperate for money, and the parts that it can purchase, of which their own are in a state of dis-repair one might call "on the brink of destruction". 
These events include mostly Ein trusting people too much, and convincing Zwei to do the same in a viscous circle.  
 
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Magic and Technology
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Ratio: Technology Specialist 
 
Technology 
 
Physical Enhancement: Major  
Melee Weapons: Major 
Chemistry:  
Anatomy Enhancement: 
Ranged Weapons: Minor 
Engineering: Primary 
 
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Description of Abilities:
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Gravity Manipulation Module: This allows Ezekial to manipulate the gravity of objects within 15m of them, including themselves. This includes increasing gravity, decreasing gravity, removing gravity, and redirecting gravity. This field can be completely reversed in order to create a sort of force field that can sustain substantial damage before giving way.  
Enhanced Visual & Auditory Acquisition & Processing: Ezekial's eyes can see much further than human eyes, and can see in the infrared spectrum. The information that Ezekial sees can be processed like it was at a forensics lab, rending loads of information from things like tracks. Their ears can send sonic waves that can relay specific information about things within a 50m radius from them. 
Melee Prowess: For hand-to-hand, Ezekial  knows skills from Jiu-Jitsu, Aikido, Western Boxing, Karate, and various guerrilla warfare fighting styles. For weapons, Ezekial is well taught in  Iaijutsu, Gatka, Fencing, Taijiquan, Shii-Cho, and Makashi. Though not skilled enough to be a master in any single school, Ezekial has a diverse set of knowledge, allowing her to be flexible in combat, and difficult to predict.  
Aerobatics: Along with Ezekial's superior muscle structure they are very agile when moving around the battlefield, especially in the air, and are able to jump far distances and propel themselves off of walls. They have solid control of their movement when mid-air and can easily change direction before springing off the next wall. 
Retractable Blades: Four blades (one in each arm, and leg) all hidden within their respective limb until extended. The blades in Ezekial's arms have metal cables attached allowing them to be propelled a maximum of 10m, and then retracted at will. All four blades are connected to Ezekial's core, allowing a pulse of electricity to be sent through them to stun, or kill enemies. The blades in Ezekial's legs are cone shaped, and are only used for puncturing. The blades in their arms have a forked design allowing them to be used for both puncturing and slicing. 
Red Lightsaber: It's a lightsaber. Can be overcharged with Ezekial's core for a short time, making the blade huge and violent.  
Kevlar Superstring Muscle Fibers: Much stronger than human muscles, and are able to repair themselves.  
Refractive Armour Plating: When activated, the refractive plating re-directs light emanated from Ezekial, making them difficult to see unless intently focused on. Though you can still pick them out in the light of day, Ezekial is nearly invisible under shadow. 
Targeted Localized Teleportation: Targets a group of molecules, big or small, to be swapped with another group. In other words, if you are teleporting into an open space, you are simply trading spaces with the oxygen and other substances that were there previously. Ezekial does not have to be one of the targets for this teleportation. The range is limited to 20m. 
Nuclear Fusion Core: Ezekial's heart, the source of all their power. It can be temporarily overcharged in order to give Ezekial a burst of speed. This can only be done for a brief second, and never in rapid succession. The speed is nearly imperceptible. Ezekial can use the core to send surges of electricity throughout their body, and they can be selective of where to send the current. This can stun, or kill enemies. The current travels through water, and can overload circuits. 
Burning Finger: Ezekial's right arm is infused with a tungsten based substance that has a significantly low electrical resistance, and is quickly heated by it. When electricity is sent through the arm everything past the elbow becomes red hot almost instantly, and can be raised to temperatures far above those that would melt most metals without damaging any of Ezekial's components. If used for too long it will rapid-cool the arm, causing it to become stiff and un-usable for some time. Ezekial can choose to localize the flow of electricity to any portion of the hand or forearm, and is not limited to heating the whole arm.  
Negative Noise Generator: When turned on, this small box emits noise of equal magnitude and frequency for any noise that Ezekial makes. This causes all the noise in a small radius around Ezekial to be completely canceled out. Due to the power consumption of this device, it can only be activated for a total of sixty seconds within the span of an hour before needing to shut down and re-charge.  
 
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What are you carrying?
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Luggage: Small compartments all over Ezekial's body. 
Miscellaneous: None 
#1 
Item of Interest: Core 
Location: Center of Chest 
Description: A moderately sized sphere with a flat glass pane on the front. It has tubes and wires attaching it to various parts of Ezekial. The core itself is a nuclear fusion core capable of, if it were to malfunction, destroy approximately one hundred square miles(or at least the life that inhabits that third). 
Significance: It is Ezekial's life, and their blood. If it were to stop, they would stop. They were created with it (though not the same parts as it has now).  
#2 
Item of Interest: Lightsaber 
Location: Attached via magnet to Ezekial's left him.  
Description: Not showing it's age, the small metal handle shines with silver chrome. At the base is a diamond shape with a ring around the center, followed by a shaft that is then attached to a series of alternating rectangular pieces of metal that collate at the top. The Cylindrical center is chrome, and the rest is a matte black.  
Significance: A few ages ago Ezekial came across an alien who had coinciding interests with their own. They paired up and, after being together for some time, the stranger began to tell Ezekial about who he was, and of his religion. Plo Kloon was his name, and he became fast friends with Ein, though it took more time for Zwei to fully trust him. He would often tell stories of distant stars and galaxies he had been to, and the adventures he had. It always enthralled Ein. Like all things mortal, time eventually took it's toll. When he inevitably died of old age Ezekial took his lightsaber, the weapon of his people. After watching him fight for so long Ezekial had documented the fighting techniques he employed, and memorized them.  
#3 
Item of Interest: Blades 
Location: Right & Left Arms, Right & Left Legs 
Description: The blades are concealed in their respective limb, and are on a pressurized release system that nearly instantaneously deploys the blades. The blades in Ezekial's arms are made up of two parallel dual edged pieces of metal that bend toward one another at a forty-five degree angle halfway up the blade and stop short of connecting to one another. These extend from behind the wrist, and are half a meter long. The blades in Ezekial's legs are more like spear tips and are cone shaped. These extend from the bottom of Ezekial's heels, and are a quarter of a meter long.  
Significance: None. 
#4 
Item of Interest: M1911 .45 cal pistol 
Location: Storage compartment on the back of Ezekial's waist. The holster allows them to quickly and easily draw it with their right hand. It blends in with Ezekial's back making it difficult to find if searching them for weapons. 
Description: The frame and slide of the gun are a weathered, dark black metal. The hammer, and the thumb guard just below it are both a newer, deeper and more true black. The handle is mostly the same weathered black except for the two handle guards on either side that are a well-polished and finished oak. They have a star shape that was carved into the center, and then burned black. 
 
Significance: Some time after Ezekial escaped from the organization that created them, Ezekial became the target of various scientific communities. Whatever their aspirations were, they were desperate to achieve them, and took desperate measures to acquire Ezekial. Most of the people that these groups sent after Ezekial were easy enough to take care of, but there was one unlike all the rest. Merciless, tireless, vicious, cruel, and deceptive. A man of great and terrible ambition. Jackal, as he was known in the mercenary business, hunted Ezekial for a long time. He tried a number of things, never attacking them all out, but instead setting various traps, testing his enemy. Though these failed, he never stopped watching, always trying to find their Achilles heel. Finally, he tried to take advantage of Ein's kind heart. Jackal hired a woman to play the damsel in distress, who was inevitably rescued by Zwei after Ein demanded it and would not relent. After saving the woman Ein listened to her story and pitied her. After much debate Ein convinced Zwei, against her better judgment, to let the girl travel with them in hopes of getting her somewhere safe. The woman constantly tried to further their bond, always talking about her past, and trying to make connections. Inevitably Ein trusted her completely, and was led directly into a trap, in the depths of an old abandoned building. Jackal, however, did not account for Zwei's sharp intuition, and just before the curtain was drawn she recoiled, barely avoiding what would have been a deadly electro magnetic pulse. Sensing the coming battle Zwei turned Ein off before he knew what was happening. Jackal had bet everything on this last attempt, and had collected more than thirty well armed men in this building. A gigantic steel blast door closed behind Zwei, and the men revealed themselves. Without a moment of hesitation the men began firing at Zwei from the catwalks above her. The bullets rained down like a storm, echoing throughout the building. The men did not stop shooting until they had all emptied their first clip, and after they had they immediately reloaded and waited, with a thick tense air surrounding them, for the dust  and smoke to dissipate. Before it had the men began to hear their comrades screaming, and gun fire broke out again. They did not know where she was but people were dying here and there, left and right. They became disoriented and started shooting wildly. It was over in less than a minute. There were aisles of dead bodies, and their limbs were scattered among them. Blood soaked every wall, railing, and floor. Zwei was now standing above Jackal, who's weapon Zwei had torn to shreds. There was a rage in Zwei's eyes that made the man tremble. It was a deep seeded hatred that was aimed directly at him, and it pierced him. Out of desperation the man drew his pistol and aimed it at Zwei, but as he did she vanished. The gun was thrown from his hand and Zwei re-appeared. She punched him in the face, breaking his nose. As he sobbed and held his bleeding nose Zwei cut off his limbs, one by one. She left his body there, dismembered and bleeding to death. She picked up his pistol as she left, and wiped the blood off of it on one of the dead soldier's shirts. 
 
Ammunition: There are two clips on either side of the pistol in it's compartment. Along with the clip already in the gun, that makes a total of five clips at any one time. Ezekial is diligent about re-loading these clips anytime they get the chance.[/size][/font]

killergnome2100

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